It didn't happen all the time, but only on some scenes, and it was mostly the sky that seemed to be flickering. I am hoping that controller support comes in the future, but I wouldn't count on it.Īnother thing I noticed was some odd screen flickering during the game as I was playing it on a 2017 12.9-inch iPad Pro model. The touch controls aren't necessarily bad (virtual movement joystick in bottom left, camera joystick and interaction buttons on the right), but I would have much preferred to be able to use a controller to play this game (especially with a DualShock 4 on iOS 13). My biggest issue with Journey is the fact that it is originally a console game, but this mobile port has zero MFi controller support. But Journey can also be enjoyed completely solo as well. If you want to play with another player, you can work together. While the asynchronous multiplayer is nice and gives you a sense of human contact, it's not necessary by any means. And when two players complete a section at the same time, they remain together into the next one, unless the other person decides to stop playing. The only way to communicate with each other is through the singing, which is distinctive for each player (along with the symbols you emit and on your robes). When two players are close enough, they'll charge up each other's scarves. At first, I thought it was an NPC, but it is, in fact, another player that has temporarily connected to your game through Game Center. Eventually in the game, you will encounter another character that looks just like you. There is also a special multiplayer mode that utilizes Game Center for matchmaking. The game is about the journey, and it's quite a relaxing one, so there's really nothing for you to stress out over, which I love. However, even though it's an adventure platformer, you don't need to worry about failing and dying in Journey, because it's always possible to get back to where you were, albeit just a bit annoying.
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