RG3 assessment from the poll: 50/50 between the 2 (similar strength) => disagreement, but if we look in details at the results, more people go for economy so it's actually mostly in agreement. It is probably optimistic because Mammoths usually require 2 turns to be built.Īll in all, it adds up to (0.5/2)/2+0.5=0.6125 of the expected boost. If we assume 3 Mammoths are built every turn (as we did for Draconian Support for military RG3), then it adds up to 48 gold/turn, i.e. The 15% cost reduction saves 16.5 gold (16 I guess?). The +2 melee damage is only equivalent to less than 0.5 medals (as noted for Human RG3). It benefits only the T2 and not the T3, so it should probably boost 2-3 units as the criteria says. Late game and later stages: boosts significantly (equivalent to 2 medals) the racial T3 unit to make it outcompete other racial T3 or significantly boosts 2-3 T1 and T2 units to make them upgrade with the equivalent of 2 medals (cannot target units already boosted or RG1 and RG2) “ Frostling Mammoth Riders are 15% cheaper and deal +2 Physical melee damage.”.
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